Rush Skills Issue

Place where we locate the bug reports once they have been resolved and/or implemented.
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Sacrifice
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Rush Skills Issue

Post by Sacrifice »

When using a loading skill (Rush, Rush Impact, etc.), you must first select the target for its corresponding casting and then activate the skill.

Well, put into context, we have two targets quite separated from each other, we select one of them and the character moves to the target's area of ​​effect and when he crosses it he casts the Skill and attacks the target.

If in the course that the character is moving and has not yet reached the zone of effect, we select another objective, it happens that the character abruptly moves not towards the original objective, but to the second objective, casting the Skill from the zone effect of the first target to the second target's casting zone, causing a huge and horrendous graphic defect while producing unauthorized teleports.

I've rectified this operating anomaly, stopping the casting of the Skill completely and showing a message to the user that reflects that the action cannot be executed.

Regards.
Using Eclipse IDE for Java Developers (64 bits), OpenJDK11 (64 bits), MySQL 8.0+ (64 bits)
https://gitlab.com/Sacrifice
https://github.com/Sacrifice

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Sacrifice
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Re: Rush Skills Issue

Post by Sacrifice »

If it is not already set, it is because you are trying to leave Retail. Be patient.
Using Eclipse IDE for Java Developers (64 bits), OpenJDK11 (64 bits), MySQL 8.0+ (64 bits)
https://gitlab.com/Sacrifice
https://github.com/Sacrifice

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Sacrifice
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Posts: 37
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Re: Rush Skills Issue

Post by Sacrifice »

The retail solution has been implemented instead of the aforementioned, which is that instead of stopping, it executes the skill against the monster against which the spell was cast.

https://twitter.com/jpszone_/status/125 ... 16005?s=19
Using Eclipse IDE for Java Developers (64 bits), OpenJDK11 (64 bits), MySQL 8.0+ (64 bits)
https://gitlab.com/Sacrifice
https://github.com/Sacrifice

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